C Language

C Language Course Guidelines & Syllabus:-

Introduction to compiling and software development of  C Language:-

  • Basic scalar data types, operators, flow control, streamed input/output, conversions
  • Declaring, defining and invoking functions
  • Strings processing, exceptions handling, dealing with namespaces
  • Object-oriented approach and its vocabulary
  • Dealing with classes and objects
  • Defining overloaded operators
  • Introduction to STL(Standard template library)
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Chapters:

C Language basics

  • machine and  high-level programming languages, compilation process
  • obtaining the machine code: compilation process
  • recommended readings
  • your first program
  • Variable – why?
  • integers:  values, literals, operators
  • characters: values, literals, operators
  • dealing with streams and basic input/output operations

Flow control & data types

  • How to control the flow of the program?
  • floating point types: values, literals, operators
  • more integral types: values and literals
  • loops and controlling the loop execution
  • logic, bit wise and arithmetic operators

Functions

  • Functions: why do you need them?
  • declaring and invoking functions
  • side effects
  • different methods of passing parameters and their purpose
  • default parameters
  • inline functions
  • overloaded functions

Accessing data and dealing with exceptions

  • converting values of different types
  • strings: declarations, initializations, assignments
  • string as the example of an object: introducing methods and properties
  • namespaces: using and declaring
  • exception handling

Fundamentals of the object-oriented approach

  • Class: what does it actually mean?
  • Where do the objects come from?
  • class components
  • constructors
  • referring to objects
  • static members
  • classes and their friends
  • defining and overloading operators

Class hierarchy

  • base class, super class, subclass
  • Inheritance: how does it work?
  • types of inheritance
  • inheriting different class components
  • multiple inheritance

Classes – continued

  • polymorphism: the notion and the purpose
  • virtual methods: declaring and using
  • inheriting virtual methods
  • abstraction and abstract classes

Exceptions – dealing with expected and unexpected problems

  • what is an exception?
  • catching and throwing exceptions
  • different classes and hierarchy of exceptions
  • defining your own exceptions